Valar is a new MMO that’s currently in development by Quazer Studios. Valar encompasses a wide array of features including instanced and open-world raids to guild pvp castle sieges. Fitting the true description of a modern day sandbox MMO, Valar hopes to give players the freedom in establishing their own role within the game. Today I’m joined with Doctor Greenspoon the main developer of Valar.
Squishy: So tell us about Valar, in your opinion what makes it so unique? What makes it stand out in the MMO Market today?
DrGreenspoon: The first thing that would come to my mind to answer this question would be our Archetype system which is replacing the traditional class system known from other MMORPGs. In Valar, every race starts with every Archetype unlocked. Archetypes are the different combat style that the races populating Valar use to defend themselves. Players can learn to use them by using the weapon type required to practice this archetype. For example, the Berserker archetype is played with a two-handed axe, or a one-handed axe. Each archetype has many abilities and each ability is only possible to use with one weapon type. When killing mobs or players you will gain xp for the archetype used and unlock new abilities as the Archetype gain levels. As I just said, some archetypes have abilities linked to a one-handed weapon, meaning that you can use two different archetypes at the same time if you equip different one-handed weapons. You could then become a pyromancer-berserker or anything that you think could be fun and powerful. On top of this we are currently building an in-depth itemization system that will allow players to go for their really own build. The two other main things that in my opinion make Valar unique from others Sandbox MMORPGs is our big focus on guilds, including Guild VS Guild castle battle, open world territories to capture and build your own base on and more.
Squishy: As a developer, were you inspired by any other games? Can we find those inspirations prevalent in Valar? Most of the Pre-Alpha testers have stated the game is an “Upgraded Version of WoW”. Do you agree with that statement?
DrGreenspoon: As a big MMORPG player I have played more MMORPGs that I can even remember. But the ones that really inspired me and made me start developing Valar were early versions of WoW for the world design and class identity, Wildstar for its character controller and some of the combat mechanics and Runescape for the skill system and PvP area in the world.
Concerning Valar being an “Upgraded Version of WoW” I have not seen this feedback from our community, but I can tell that it plays differently than WoW. Most items are crafted by players, certain areas in the world have full loot PvP enabled, there is no classes and I could keep going, the only similarity the game will have with WoW will be the world design and how important the community and socializing is to progress in the game.
Squishy: A lot of MMOs now and days say they are both focused on the PvP aspect and PvE aspect, we both that know that tends not be entirely true. What is the main direction of Valar, is it more focused on PvE and raiding, or PvP?
DrGreenspoon: Valar main focus is PvP, but if you are interested in PvE content such as dungeons and raids you will not miss anything in Valar. We already developed systems for both instanced and open world dungeons/raids. World Bosses will also have a big role in the game and the economy.
Squishy: I know this may be too early to say, but what’s going to be the paymodel of Valar? How are you going to avoid the “Pay 2 Win Cash shop”?
DrGreenspoon: Valar will have a box price + subscription. Our only goal is to be financially stable so that we can keep pushing new content and grow the team. A cash shop is not necessary when a subscription is required to play.
Squishy: When can we expect Valar’s next testing phase?
DrGreenspoon: Due to some health issues I had to delay the second Pre-Alpha test. I cannot provide a date as of now, but I will notify everybody in our discord as soon as there is one.
Squishy: What inspired you to create this project?
DrGreenspoon: Since young, I wanted to work on my own MMORPG, this coupled with the sadness of what the MMORPG industry has been in the past years really pushed me to start Valar. We all want and deserve a great MMORPG, so I felt like I had to do it.
Squishy: You mentioned in a statement earlier in discord saying that players at the early level can go participate in “Raids”, something that has traditionally been an “end-game” content. How will this system work and flow with gear progression?
DrGreenspoon: I cannot say that a player who started a few hours ago will join a raid, but the idea is to not have raids purely reserved to end game. The idea to have raids for a low-mid-high level is something I like for both instanced and open world. In the case of open-world raids, they will be massive and be designed for many people as we can’t plan how many will be there at one time. For Instanced raids, this is where we can design it especially for a certain number of players and push the difficulty to the limit, as well as rewarding great XP and loot. It will most likely require you to be in a guild as I currently plan on supporting 10, 20 and 50 man raids.
Squishy: In the future, will combat include a mix of action style and tab target?
DrGreenspoon: Tab target is fully implemented in Valar. We use it for a lot of our abilities now. This said, one of my priority is to get the combat right, and tab target is not enough for me so I am currently adding more and more mechanics allowing for more open abilities for both players, NPC, mobs, and bosses such as AOE, ground targeted abilities, Linear projectile, Cones and more. We have no plan on having actual action combat mechanics as we want to keep the traditional third-person MMORPG camera, but we recently added the linear abilities and cones that can be dodged, requiring you to aim left and right to hit the enemy.
Squishy: As you may be aware, modern gamers today are shifting towards a solo-playstyle. Will Valar be friendly to that notion, or would you heavily incentivize the classic MMO-Group play mindset?
DrGreenspoon: Valar is designed from the ground up around the community for the simple reason that you need other people. Valar is a world where you have gatherers, crafters, fighters, explorers and more. Everybody has his role and place, and everybody has something to provide to others. This said, solo player content is important and will be fully supported, but as a solo player you will have to keep in mind that a lot of the content requires groups of people for both PvE and PvP.
Thank you again for taking the time to do this DrGreenSpoon, we hope you feel better and we wish you the best of luck in the next pre-alpha stage of testing.