So we covered Kingdom Heroes II a while back in our previous article. If you don’t know, Kingdom Heroes II is an old MMO (Almost a decade) that was originally released in the West under Aeria Games. It’s an MMO that boasts siege style PvP and a complex city management system as well as unit control and more. Today I am joined with a veteran of Kingdom Heroes II, Barry Potter to find out exactly how Kingdom Heroes II is able to keep such a loyal fanbase to this day and what made the game so great in the first place.
Squishy: Barry, I’ve heard stories about how awesome the PvP was back in the day, the city sieges and etc. I also heard horror stories of how unoptimized it was. What was the siege pvp like?
Barry: The PvP will always be awesome if the community is awesome. If the community has a commitment to compete, a large volume of players will make the fact that you can be 1 player amongst thousands of real people battling it out server wide, that you are not just 4 v 4 or 30 v 30 makes it a real buzz. When you have the large numbers of players able to be involved in an interactive battle, It doesn’t really matter that the graphics are simplified & not as pretty as some AAA games. If it was as pretty you would have to cut the battles into small skirmishes within limited areas. Though for the new player meeting up with a group of 100+ enemy combatants can mean insta-death, which can be a bit demoralizing, it can also mean insta-death for the best player too. With each new mini cap or epoch for the game the balance shifts between the different classes, sometimes this can make a particular class of character feel unplayable I guess, but this is just a temporary thing really & all the classes/jobs get that at some stage. The main bugbear if you like is more down to infrastructure & capabilities for the server, this all comes back to game hosts like UserJoy, WaveGames, AeriaGames, & SubaGames and what they bring to the table for the players. They are companies trying to make money, so you can understand them wanting to keep infrastructure costs down, but as a player this can sometimes suck. But this is an issue we face as players for any game and it is why most combat systems limit the number of players within combat. Is it the game or is it the server, most times it is the server, you just don’t get consistent Ferrari performance from a Lada. Playing against & with siege weapons was always fun, especially en masse, could it be better, sure, but the power of the individual sort of wiped out the use of siege weapons as a viable playing style as the level cap increased.
Squishy: So I heard the city management system was pretty in depth back in the day, to the point where it still holds up to this day. What’s the city management system like? What can you do?
Barry: Any system can be improved on, & there are many things I like & dislike. In the game there are walled cities & unwalled port & towns. When the game 1st came out we were abuzz with the rumours of being able to improve those unwalled towns & ports, but it never came & all you can do in them is play with the tax rate. The walled cities are totally different, you, of course, have Tax that you can adjust so that the city earns gold from people spending there. But you have access to a few more upgradeable options for the city as well, strength of the Gates, type & level of area buff/debuff to players within its influence zone, NPC shop levels which gives you access to certain in-game items (this one is maybe the weakest & could be done better) & lastly defensive systems, being siege weapons, traps, even NPC bosses to help defend the city.
Squishy: Apparently the game is still receiving regular updates in the Indonesian version, is this true? How active is the Indonesian servers?
Barry: Userjoy in Taiwan are still updating adding new events/items/expansions, these trickle through to Indonesia’s WaveGames, & are implemented as fast or slow as they choose, they even pick & choose sometimes what we do/don’t get & the SubaGames version will be much the same in that sense. Some items they can ignore, others will have to flow through or latter updates will be broken in some way. A couple of weeks back the Indonesian server got a taste of the Greek Invasion update, we have the new areas but as yet the new sets of armor & soldiers have yet to materialize. Indonesia has 2 servers running at present with a 3rd about to open. The NextGen server is level 280 (yes you can start the game at level 280) to 350 (350 being the final level(Cap)), Classic server is level 0 to 220 & is having it’s top cap(level) raised on a regular basis, the next one to open will be 0 to 120 but it also will slowly rise too. It really depends on the time of day you are on the servers as to whether you see it as active or not, for Indonesia, the Kingdom wars are quite late in the evening so there is a whole demographic of players not able to do them but are quite willing to play other aspects of the game, also with this in mind some of the smaller clans/guilds are actually family groups, some also are Internet Café groups that play together, so there are times when those people are just not around.
Squishy: What made you such a die-hard fan of the game?
Barry: No No I die easy, but I am capable of killing any player given the right circumstances, sorry inside joke there. For me PvP on a large free flowing scale is the main reason, 2nd reason which is the one that has kept me there is the ability to AFK level/hunt 24/7 & thirdly the soldier system. The soldier system is a constant flux of trial & error trying to find a combination that works for the now, as well as looking to the future.
Squishy: What would you recommend to new players willing to try the game out for the first time?
Barry: Find a group of like-minded reprobates, I mean friends. Get Levels before you worry about what gear you need or what Stats your character needs. Be willing to die many many times. Also, the main one for me, is don’t commit to spend on items you will outlevel/outgrow, what is the good of being the best level 30 player when everyone else is level 120
Squishy: Can you explain more about the unit system? How do we unlock more units?
Barry: Yes, one of the things that bring people to the game in the 1st place is the soldier system. Not all classes/jobs are equal here, as an example a Warrior can only ever have a maximum of 2 soldiers under his command, whereas a Tactician can have as many as 6. The number of soldiers is controlled by a number of ways, 1st is the class/job of your character as shown by the example given, The promotion level & type of soldier determines how many points of Charisma (Cha) you need to use it, ie at level 1 you need 5 Cha per soldier, so for a tactician that would mean 30 Cha is needed to have a full complement in their active squad (& yes you can have multiple squads)which isn’t possible at level 1 but you get the idea. I call them Tacticians but whoever hosts the game can name the job/classes to whatever they like. When a soldier gains levels it also gains access to promotions, skill improvements or even job changes, some changes even require the combination of multiple soldiers to make the new one. Some promotions mean that nothing much changes apart from some Stats, others mean that a whole new combat/buff system is implemented or even that the soldier now takes up 2 slots in the squad instead of one like it did before. The interaction with soldier abilities throughout the growth of your character will change & grow as you level, trying out different combinations of attack V’s defense & of course the more soldiers you have the more items you have to level & improve, which is one of the downsides I guess.
Squishy: In your opinion, which aspect of the game stands out for you. Is it PvP Siege, world bosses, or etc?
Barry: For me it will always be the multiplayer PvP, where the number of opponents are only limited by the server capacity, There are the Kingdom Wars, there is a 24/7 Arena so you can get your killing spree on V’s all comers even clan/guild mates, there are zones that are open 24/7 that allow Nation V’s Nation also ones that allow for Clan V’s Clan, which any can enter at anytime & fight who ever is in there. So just because there may not be a Kingdom War at any particular time, there is always a way to settle that grudge 😉
Well thanks again Barry for giving us outsiders a better look on Kingdom Heroes II. We hope you the best of luck, and hopefully this game hits Western shores again soon!
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