Legion: The Eternal War is your basic standard MMO in terms of leveling. However, like many old school MMOs. Legion only allows players the ability to max “700” passive skill levels out of a total of 1000. For each passive skill that reaches the cap, the player will receive a special ability that pertains to that particular skill. The following are the passive skills a player may choose.
Hand Attack – Your typical fist brawling combat, you can knock down enemies with a critical hit and even leave them stunned, the higher your skill level with hand attack, the higher percentage you have to execute knockouts and hand-combat abilities.
Short Sword – Leveling shortsword has multiple advantages, you will not only receive extra damage and attack speed but it will also speed up other systems such as skinning animals, crafting bows, and other short sword associated actions.
Long Sword – The long sword is a very powerful and well-known weapon for its era which will take much skill and practice to master, player’s can unlock various combat skills as they progress their long sword skills.
Axe – Battle axes, wood chopping axes, and even throwing axes all fall under this skill, players can progress the axe skill for increased accuracy, agility and damage.
Hammer – The hammer skill is a vague description that included battle hammers, building hammers/mallets and even relates to foraging items, your hammer skill will be associated with your success rate for items and their quality.
Archery – Longbows, composite bows, crossbows and even arrow based seige equipment will fall under archery, players can expect to shoot longer distances with a higher degree of accuracy as they level archery, unlock the ability to equip different elemental arrows as you progress such as ice, fire, poison, light arrows and other magic imbued specialty arrows.
Shield blocking – The more you land successful blocks with your shield the faster you will level this skill, over time players can expect to receive damage reductions on hits and depending on the shield you could even block, reflect or reduce magic spells.
Magic skill – The magic skill is essential for successfully casting magic spells, the spells will be categorized by level one to ten, level one spells will be the first and easiest spells you will obtain in the game, each having their own percentage for you to successfully cast, if you fail on a cast it could shoot the spell in an undesired direction, produce a smaller version of the spell or simply not cast at all, the more you level the higher chance you will have to properly execute spells, the more spells you successfully cast the faster your skill level will raise.
Staff Attack – You can melee with a staff, not all staffs are used for magic as you will encounter many different styles of battle staffs that possess various effects on hit, leveling staff attack will increase damage, agility, and abilities associated with melee attacks.
Magic Resistance – When stuck by magic, a calculation will include your magic resistance as it will determine how much you will reduce the damage and if it even affected you at all, players who follow a tank role would focus on increasing magic resistance as it will greatly assist them against elemental attacks, experience gained while as a player is hit by magic.
Poison Resistance – Once poisoned players will experience low Hp regeneration, blurred screen, slowed movement and weak attacks, being poisoned is not very pleasant and gaining a resistance to poison early will assist with any future encounters, for leveling poison resistance players can expect quicker recovery times and less impactful effects, experience is gained after each time becoming poisoned.
Now depending on how Legion does itemization, some of these passives will most likely be transformed into cookie-cutter builds. My only concern with limiting level caps is that essentially you’re following any other traditional MMO, where min-maxing the items available will define your passive stats. (Example – If all of the main “agility” weapons are bows, then a cookie-cutter build will be built around utilizing a bow.”
Players will also have the ability to gain experience to level profession trades. Allowing players the ability to contribute to their guild or provide an income to the player by using their skills to produce revenue from the marketplace.
Mining – Players can mine minerals using pickaxes, there will be many resources available for the player to obtain and the level of skill you possess with mining will enable your chances for success based on the material you are trying to mine, for each % you have with the mining skill it will raise the number of resources you can obtain and the rate of which you obtain them.
Fishing – A skill which produces food, bait and alchemy recipe requirements, fishing is a valuable skill when trying to catch rare aquatic creatures, the world of Legion is an interesting place, we are bringing many unique and purposeful creatures to the world and fish is definitely one of them!
Farming – Within the plot of your guilds land you will have the ability to grow and produce various greenery, the food which you acquire has many uses from feeding your pets to creating potions.
Alchemy – A process which takes something ordinary and turns it into something extraordinary, most times uncontrollable and unpredictable, however, with a high skill level comes high success rates, it is likely players will experience potion creation, spell and magic enchantment as well as the ability to turn materials and minerals into a whole different element.
Manufacturing – Manufacturing is the process in which advanced items are created, with high skill level a player could turn a whole abundance of resources into high-quality armor and weapons for his guild, a valued skill for cooperative team play.