2019 so far has been a year where we are finding more MMOs being born out of passion. One man teams or even small upstart development studios are entering the MMO market more than ever now, taking bolder risks in attempting to redefine the genre. The misconception that there are few MMOs in the market is false. There’s plenty of MMOs, the problem is that they’re all in the development phase. This is to be expected, these MMOs are attempting to change it up in the MMO genre, designing and implementing new features or expanding on old ones. Today I’m joined in an exclusive interview with one of those MMOs, Empire Smash.
Squishy: What makes Empire Smash unique?
Daniel: Empire Smash is a relatively new game that has only just entered its development phase. What makes Empire Smash unique on paper may very well change when the game launches. That said we have built the game thus far with a focus on factions. In Empire Smash the faction system is what I would say is unique because we have made everything centered around them. While factions give you a reason to fight, what makes them different from other games is twofold, all factions can only fight if they have a reason and if they have the resources. This prevents the world from being in an endless state of unrest and gives players opportunities to build up their faction’s resources and do quests as well as fight monsters and even recruit NPC’s into their armies to fight alongside them. The idea is that every choice can lead to unknown consequences for the factions.
Squishy: So on the website, it says “Join factions lead battles” Can you further explain what that is? Can we expect this to be a PvP-Focused game with a heavy emphasis on guild territory wars?
Daniel: So, as I have said before we have designed our game around the factions and gaining reputation or status within those factions. The PvP element in this game is limited to the event of war and even then, the idea is that there will be NPC’s and players fighting side by side as they attempt to take tactical positions and win back the surrounding lands if their armies win. Therefore, a player who may wish to avoid PvP can play and not have to step onto the battlefield so long as he avoids points of contention that arise in times of war.
Squishy: What is your inspiration for Empire Smash, was there another classic MMO is kind of your go-to framework?
Daniel: When I first thought of starting my own project – Empire Smash – I was starting my first financial loan company. Although earlier I had experience with MMO development and working with a software that makes MMO’s I never had made my own game that I could say, this is my idea. So, using the experience I had from starting my own business and then coupling that with my experience play Morrowind the third Elder Scrolls game. I wanted to make a game where there are factions many allied but many more fighting and couple that with history (i.e. The fall of Rome or any other empire). The idea was that Empire Smash was a game about the fall of a once peaceful empire of the races that descended into chaos as a result of perceived injustice. And then ultimately that empire crumbled leaving behind many factions vying for it once vast territory.
Squishy: What’s the current development on Empire Smash? Are we nearing an alpha state?
Daniel: Currently, Empire Smash is in the pre-alpha stage. I hesitate to say we are anywhere near alpha, but we are actively working on the game and the game design testing and at times discarding ideas as we develop and make this game what I envisioned it to be when I set out. While much of the detail is liable to change, we are currently focusing on factions and fighting in order to limit feature creep and make a game worth playing.
Thanks again for taking the time to introduce us to your MMO, and I wish you the best of luck!
Check out to see more below.