Another MMO to add to your personal watch lists! Legion: The Eternal War is a PvP, Guild-Territory, focused MMO being developed by a jumpstart gaming studio called Nexus Division. Now I know what you’re all thinking. “Squishy, this sounds a lot like previous MMOs like….ALBION or LoA.” Well, Legion: The Eternal War boasts a number of features that I can assure you, Albion or Legends of Aria do not have! So hang tight and enjoy the read!
Now I won’t be covering all the features that Legion boasts about due to the fact that….. there are so many features. But I will give a brief overview and cover the features more in-depth in upcoming articles.
Rewarding Competitive PvP Environment – Legion boasts about a system to track player kills, these “points” based on each kill can then be redeemed for valuable rewards. Now, this seems standard, and I hope Legion has a plan to confront the “Snowball effect”. It would make very little sense to reward players with the most OP Gear which then snowballs them into accumulating, even more, kill points. I hope they do address this issue because I can see a lot of potential problems later down the road.
Progression System – The game is designed to persuade the player in advancing his skills, the progression system will passively keep track of the player’s actions and overtime the skills which the player uses will level and allow better results when utilizing the particular skill. It seems Legion is taking a different approach in skill-leveling. The more times you use the skill, it automatically levels up based on how frequently you use it. This is an interesting concept, to be honest. However, how they execute this is yet to be seen.
PvP – PvE Environments – Legion has a weird way of differentiating “safe” zones from “PvP” zones. Based on their website, it seems “Guild Castles” act as a barrier to enemy players preventing them from entering other guild’s safe zones or “PvE” zones. This, in essence, forces guilds who wish to do PvE in other areas of the map to essentially conquer “guild-castles”.
Day/Night Environment – Legion: The Eternal War boasts a dynamic day/night and seasonal cycle. During the day, you will experience an environment typical of any medieval MMO. However, when the night appears. ” the world becomes filled with horrifying creatures and events which take place” whatever that means. But it seems that night-time is obviously the hardcore version of the game. Legion has also stated that different seasons will impact the environment of the game as well. Winter snow zombies?
Guild Housing – Now this is something that is becoming quite common in 2019. A lot of MMOs are starting to allow guilds the ability to operate castles/land. This is no different for Legion.
Consequences – “What would your actions mean if consequence had not existed? Players will find themselves able to do any action without rules within the game, we will allow everything we can think of and the choice is yours.” “Everything” is a pretty strong word, expectations are definitely set high.
Criminal Status – The game is focused on two alliances at war, this means you could assume your alliance is friendly by default, while this may be true, players can opt towards criminal status and push away from their alliance, this criminal status is accompanied by a reputation system which distinguishes your loyalty towards your alliance.
Hunger and Thirst –Apparently Legion will be implementing some survival aspects. They have stated that there will be penalties for when your character enters “Hunger or Thirst” state. My guess would be a reduction in attack power or low health regen.
Dynamic World – The world Rhyfell will undergo many changes as the main storyline becomes completed, some of which include day and night cycle changes, landscape changes and even NPC changes based on lore progression. We still have no word about how Nexus Division hopes to accomplish this. My only guess would be a sort of “Phase” system such as ESO/WoW.
Terroirtal Zones – There are systems which keep track of the player’s actions as they play and progress, one of these systems are belonging to a node territorial system which counts players kills and deaths amongst particular zones, whichever alliance holds the highest count owns the land, land ownership brings bonus’s to your alliance.
Politics – This wouldn’t be a PvP Guild-Territory MMO without your standard Game of Thrones style politics. Well, it seems Legion has taken note from previous popular titles and has implemented an “Impeachment” system. That’s right, players who are ranked high enough to vote could switch their guild-leader every X amount of days if things are not working out correctly.
Economy – The backbone of buying power, you can expect to transform raw gold into tradable coins, open vending shops to sell your resources or even arrange consistent trade agreements with allianced guilds based on what high amounts of available resources you have in reach.
Immersive Storyline – Legion has emphasized on the aspect of meaningful quests. They have stated repeatedly that player actions when dealing with the main global questline will impact the entire server.
Class System – The class system is solely based upon the stat choices of the players, items have requirements to be equipped and fulfilling the requirements will determine the role of your character, this stat system accompanied by the progression model will make for a very customizable class system.
As mentioned before, this is just a high overview of the number of features Legion plans to implement. In the future, I will be taking a deeper analysis of each feature. If this sounds like the game for you or your guild. Feel free to check it out. The links are below!