Upcoming MMO Past Fate has finally shed some light on this reclusive MMO. We spoke with the team at Icy North Games as they prep the ambitious survival MMORPG.
What players can expect in this upcoming MMO is a complex naval system. A standard trinity class system and more. That’s right, time to take the fight to the glorious seas.
Our very own Squishy had a chance to talk to Viksen, one of the members that is working on Past Fate, and he started his interview just simply asking: “What features in the upcoming release are you most excited about?”
Viksen: This is a difficult one, but most likely the exploration. It will be awesome to see the journey of how some of our secrets within the world are going to be solved and who will be the first cultist or crusader in the game. If I could say another one it would be the naval system.
Squishy: In the pre-alpha trailer, it looked like the combat was action-based combat. Why did you choose to go this route, or can we expect tab-target combat in the future?
Viksen: At the very beginning we had a tab targeting model but we scrapped that because we weren’t happy with it at all. We think more action based combat allows higher skill cap and doesn’t fully rely on your gear. Right now the combat feels very “souls” like combined with talents and abilities. Right now you have to aim the spells, but since it has target lock system we are thinking about making all spells and abilities automatically hit the target instead of having to aim yourself. So you could say eventually it will be the mix of action and tab targeting.
Squishy: Ship-Building and Naval combat is something you have stressed heavily in Past Fate, can you please expand on this aspect of the game?
Viksen: Yes. The naval system is one of the core mechanics that the game will feature. The player will have the possibility to buy their own ship at one point in the game, most likely along with the introduction quest to explain how everything works. Since the game has many continents and islands and how we want players to feel the scale of the world we wanted to make the naval system. Originally it was just supposed to be basic ship that you can sail around and maybe do some fishing, but we expanded the idea into being able to get your hands on your own ship with your own crew of friends or AI. You can recruit different crewmembers with different types. As an example, if you feel like you are being defeated by other players too much because they kill out your crew too quickly, you can recruit mages in place of few cannoneers to cause more damage to the enemy’s crew and not just cause full-on hull damage. Of course, this is something we are still heavily designing and it will require a lot of testing to get it balanced, because if the player plays a mage class, then the player can also use ranged skills to help taking out enemy crew where’s a melee really can’t.
Squishy: What kind of pay model do you see for Past Fate? Will you be going for a buy to play, free to play, or subscription model?
Viksen: Buy to Play
Squishy: Will Past Fate have “classes” or be following the standard trinity system of a tank/healer/dps?
Viksen: Past Fate will introduce classes and it will be following the trinity system. Right now we have necromancer and mage in the game as playable classes, but we will also be adding priest, pirate and warrior soon and more before the game releases. All classes will have access to 3 specializations with different role focus. For example, the mage can be Elementalist which focuses on pure damage, Alchemist which is more of a hybrid between damaging and weakening enemies and healing and buffing allies with different concoctions or druid which focuses heavily on healing. There will also be “secret” specializations that you have to find a way to unlock and once unlocked you can play that class along with your starting class. I think we’ve mostly mentioned the cultist and crusader as being ones.
Squishy: Doing some research, we can see that this is Icy Game North’s first take into the MMO genre. Why as a studio have you decided to start an MMO? What inspired you to create Past Fate?
Viksen: We are all hardcore fans of World of Warcraft and most of us have also played the game since 2006. We wanted to try and create the feeling of when you first started playing the game and felt like you just stepped in this huge open world that felt breathtaking. That is one of the reasons why we think exploration and players’ freedom is going to be really important.
Squishy: Lastly, what is Past Fate’s development timeline? When can we expect Alpha testing?
Viksen: This is a bit tricky question. We want to really take the time with this game to make sure we, and selected testers are satisfied with it. We were originally planning on doing testings during the summer, but we will have to delay that a bit. I don’t want to promise anything right now, but we will keep the community updated!
Squishy: Thank you so much for answering these questions, I definitely am looking forward to hearing more about your project in the future.